Accessibility
Last updated: 10 July 2026
We want Scriporia to be usable by as many people as possible. This page explains what we've done, honestly notes where a visual canvas tool has limits, and tells you how to reach us if something gets in your way.
Our target
We aim to meet the Web Content Accessibility Guidelines (WCAG) 2.2 level AA across the app's interface — menus, panels, dialogs, and pages like this one.
What we've built in
- Three interface themes, including a high-contrast theme, switchable from the top bar.
- Visible keyboard focus throughout the interface, and keyboard access to menus, panels and dialogs.
- Comfort sizing — generous hit targets, clear labels on every tool, and a consistent type scale designed to stay readable.
- A guided welcome tour and optional tooltips explaining every tool in plain language.
- No time limits, no flashing content, no autoplaying media.
Known limitations
Scriporia is at heart a freeform visual canvas, and some of that is inherently hard to make non-visual:
- Canvas editing is pointer-centric. Arranging elements on the page relies substantially on a mouse, trackpad or touch; a complete keyboard-only editing workflow is not yet available.
- Screen readers cannot describe the canvas contents. The interface around the canvas is labelled and navigable, but the artwork itself is a drawing surface without a text alternative.
- Exports are images. PNG, JPG and PDF exports contain your artwork as pictures, with no embedded text layer.
We review these limits as the app develops; where the underlying technology allows an improvement, it goes on the roadmap.
Tell us what's in your way
If you hit an accessibility barrier — anything at all — please tell us via the Feedback button inside the app. Accessibility reports go to the top of the pile, and we will reply.